It’s yet another ray tracer with pure focus on spectral rendering and global illumination.
In the future I will post more information about the development process and the underlying principles and my own problems with it. Today some inside pics to the (broken) sampling procedure. Continue reading →
After some days without new material about the next-gen blockbuster game Crysis 3, Crytek has released a new interactive trailer yesterday. I want to give my own two cents and tell you more about the current state. I have nothing to do with the development and the company (Crytek), so it is an external status report, which consists of facts that are available on the Internet.
The new interactive trailer is amazing. I went through every possible way and saw how different the game can be when you play as Rambo or as Splinter Cell. Of course it is not really that fun. It is only a video where you can click here and there and see what happened. Real interactive you know?
I know… I am late. Crysis 3 was already announced by EA and COD Black Ops 2 steals him often the show. But, therefore, the graphics are awesome. Awesome tessellation, great lighting, crazy SSS and many more. And, of course, every time real-time. Let’s get started with Crysis 3!
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C++, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and Windows XP are not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
This is the description of the engine that you can find on SourceForge. But why a new engine? Are there not enough in the world?